application of haptics technology to virtual reality

Technology that involves communication between a human and a computer based on higher-order tangible touch (not merely fingers tapping a keypad or rolling a mouse), resistance, pressure, or force is known as "kinesthetics." The most prevalent current version of haptic applied science for communication from a person to a computer is a hand device that converts hand gestures to computer inputs. Other human to computer haptic technologies include exoskeleton appliances that translate angular joint motion into computer inputs. The most common form of haptic applied science for communication from a computer to a human involves a force resistance device that oscillates or gives movement resistance via the application of a magnetic field or actuator. Touch and motion based technology is increasingly common in Virtual Reality (VR), automation, medicine, and online gaming. Linked page Geo-metricks also provides coverage about this.

One method for information transferral from humans to computers is "computer vision" wherein advanced analysis of camera pictures of body movement by a computer allows the computer system to recognize vital configurations and patterns of body movement. In any event, this method has constraints. The relevant portions of the human body must all be in view of the camera. They should not be hidden by things in the setting or by rest of the human body. Some gestures are overlapping by nature. This approach is also limited by available light. Sub-page Virtual Tours Minnesota reports developments regarding these technologies.

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